A new version of the interface is developped for the software using nodes. Based on the comments of the previous users of IIViMaT and made to make the software much easier to use, this leaves the software ready for trials and release.

Abidine Ali and Kevin Giacobbi have developed solutions allowing the use of hand postures to interact in the narration.

2019 - 2020

Three interns, Alice Despierre, Cyril Ghys and Olivier Baillet were working until september 2020 to conceive a better version of the software which will allow authors and artists to imagine and narrate new interactive stories using the visual and acoustic immersion of VR helmets.

We have tackled the question of the spectator's body while wearing a VR helmet : the view and hearing are inside the virtual space, but not the body. Can we use that to our advantage to offer different narratives ?
Here is a video of our first results, obtained with Jonathan Paquet, offering a variation of his art installation «A l'heure de la sieste » (At the Hour of the Nap) produced by « Le Fresnoy, National Studio of Contemporary Arts ».

Seven art students from the ESAD were invited to try out the software during a 3-days workshop. They each came with a project involving VR and were able to prototype their ideas with the help of the two IT students working on the project, alongside Manon Maes and Jonathan Paquet who came to work on projects of their own.

2018 - 2019

A first complete version of the software IIViMat has been developed by Quentin Brault and Fany Bottemane. It allowed to conduct

Vimeo Video: IIVIMAT_rechercheTriPart_2018-19_def_1.
A filmed introduction and a tutorial explains the possibilties offered by the software.

2017 - 2018

We have done the first experiences with IT students and the student and artist Manon Maes created the first successful product : a virtual reality exhibit of 360° short films.